Glasses are CAS (Create-a-Sim) eyewear. You sculpt a lens outline and Llama Builder builds the rims, bridge, and temples around it, then you paint the frame and tint the glass.
Workflow
- Start from a preset: round, oval, rectangle, cat-eye, or aviator.
- Sculpt the lens outline: drag control points to shape the right lens; the left mirrors it.
- Set the frame dimensions: rim thickness and depth, bridge width, temple thickness, and ear drop.
- Paint the frame: a solid color, a gradient, or an uploaded texture.
- Tint the lenses: solid, gradient, or image, with an opacity that becomes the in-game transparency.
- Set restrictions: which ages and frames can wear them.
- Add swatches: each swatch has its own frame and lens; they all ship in one
.package. - Fill in details: name and description. Catalog placement is handled by the Tags section.
- Download: click Download and install via the Install in Game guide.
Lens outline
The editor shows the right lens from the front, and the left lens is always a perfect mirror of it.
- Drag a point to reshape the silhouette.
- Click a point to toggle it between a smooth curve (circle handle) and a sharp corner (square handle). Sharp corners keep adjacent straight edges perfectly straight, like the rectangle preset.
- Click the outline between two points to add a new one.
- Double-click a point to remove it (a lens keeps at least three).
Picking a preset replaces the current points. Any manual edit after that flips the shape to custom, so your tweaks are never silently overwritten. The rim follows this outline exactly, and the glass fills it.
Frame dimensions
All values are in millimeters:
- Rim: how thick the rim tube is around the lens.
- Rim Depth: how far the rim extends front to back.
- Bridge: the gap between the two lenses across the nose.
- Temples: the thickness of the arms that reach back to the ears.
- Ear Drop: how far the temple tails curve down over the ears; 0 keeps them straight.
The hinge-to-hinge head fit is automatic. The frame keeps a fixed width no matter how you size the lenses or bridge, with end pieces filling the gap between lens and hinge.
Temples / No Temples removes the arms entirely, for glasses that perch on the nose pince-nez style. Full Rim / Rimless switches between a classic rimmed frame and a rimless one, where the wire bridge and temples attach straight to the lens glass.
Materials
The frame material paints the rims, bridge, and temples. Use a solid color for classic acetate and metal looks, a two-stop gradient for tortoise or fade styles, or upload a texture for patterns, wood grain, and glitter.
Lenses render with the game's glass shader, so the diffuse alpha is the in-game transparency. Paint them solid, as a top-down gradient (classic gradient sunglasses), or with artwork, then set Opacity: a few percent for near-clear prescription lenses, 60% to 90% for sunglasses. Each swatch carries its own lens, so one project can ship clear and sunglass variants side by side.
Restrictions
Glasses default to all frames, Teen through Elder, the same targeting the game's own glasses use. The body slot is fixed to Glasses and cannot be changed.
Tips
- The skin tone picker tints the preview head so you can judge the frames against different complexions. It is a preview aid only and never reaches the mod.
- Rimless frames put the visual weight on the glass, so check them at the opacity you actually plan to ship.
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