Tables are Build/Buy surfaces: dining, coffee, and end tables that Sims eat at, set things on, and gather around. You pick the kind and footprint, shape the top and legs, optionally drape a cloth, and Llama Builder generates the mesh along with the slots the game needs.
Workflow
- Pick the kind: dining, coffee, or end. Dining tables seat Sims; the other two do not.
- Set width and depth: the footprint in meters. The readout shows the tile span and, for dining tables, the seat count.
- Shape the top: rectangle, rounded, circle, or oval, plus slab thickness and an edge profile.
- Shape the legs: corners or a center pedestal, with a lathe profile you reshape like a vase.
- Add a tablecloth (optional): drape, hem, and its own fabric color or artwork.
- Color it: separate colors for the top and legs, with optional wood grain.
- Add swatches: each swatch recolors the whole table; they all ship in one
.package. - Fill in details: name, description, price, style tags.
- Download: click Download and install via the Install in Game guide.
Kind and size
Kind sets the archetype and a starting footprint. Dining comes in three lengths (1, 2, or 3 tiles) and seats Sims around it. Coffee is low and End is a small side table; neither ships seating slots.
Width and Depth set the footprint in meters, from 0.4 m to 3 m wide and 0.4 m to 1.5 m deep. Legs, cloth, and slots all scale to match, and moving the sliders never loses the kind you picked.
For a dining table the readout shows how many floor tiles the table spans and how many Sims can sit at it, computed the same way the exported package is. Coffee and end tables read "No seating".
Top and edges
Top Shape sets the outline. Rectangle and Rounded keep the full footprint with square or filleted corners, while Circle and Oval inscribe an ellipse inside it. Thickness runs from a thin 2 cm café top to a substantial 8 cm slab.
Edge Profile sweeps the outer band into one of eight silhouettes, always cut inward from the straight default so the footprint never changes:
- Straight: a plain vertical band.
- Inverted: a linear undercut sloping inward toward the bottom, full width at the top and narrower where it meets the legs.
- Beveled: an angled cut from the top corner to a mid-depth inset, then straight. The bevel sits at the top.
- Chamfer: flat top and bottom with a diagonal cut across the middle third, cut lower than Beveled.
- Ogee: an S-curve wave, a cyma-style molding profile.
- Bullnose: a full half-round hump peaking at mid-depth.
- Roundover: a quarter-circle over the top third only, flat for the rest.
- Waterfall: a broad quarter-circle sweeping from the top surface to a deep inset at the bottom.
Legs
Arrangement puts one leg under each corner, or centers a single Pedestal column instead.
Profile is the lathe editor from vases, revolved to build each leg. Drag points to reshape, click the outline to add one, and double-click to remove. The profile is normalized to the leg's own height and capped at a smaller radius than a vase's, so a bulky point can never balloon a leg wider than the top it holds up.
Tablecloth
A tablecloth is optional. Turned on, a fabric skirt hangs from the tabletop's edge toward the floor:
- Drop: how far the skirt hangs, from a short lip to nearly floor-length.
- Overhang: how far the cloth outsets past the edge before it starts falling.
- Soft Edge: rounds the crease where the flat top meets the hanging skirt.
- Ruffle: adds a wavy gather to the hem's outline.
- Hem: Plain, Scallop, or Lace. Lace adds a woven-look lattice band painted just above the bottom edge, on the skirt only.
The cloth carries its own color and optional artwork, separate from the top and legs. Cloth art is centered and unplaced, so it reads as an overall fabric pattern; cloth stickers are the way to place a motif.
Stickers
Stickers layer extra images over the tabletop or the tablecloth, each with its own position, size, rotation, and opacity. They stack in list order, so the last sticker sits on top. Tabletop stickers live in the Stickers section; cloth stickers in Cloth Stickers. Drag a sticker on the preview to move it, pull a corner to resize it, or turn the handle above it to rotate it; the sliders do the same with exact numbers. The preview's handles follow the surface you can see: with the tablecloth on they edit cloth stickers, otherwise tabletop stickers. Stickers are placed in real size, so a sticker keeps its proportions on a long table where the top art would stretch.
Color and grain
Colors sets the top and the legs independently, such as a light oak top over dark walnut legs.
Wood Grain paints a procedural grain over those colors. Toggle it per region, set the Intensity, and change the Seed for a different streak layout at the same intensity. Grain renders under any top art, so transparent areas of your artwork show a hint of wood beneath.
Seating and slots
Dining tables ship seat slots and a deco grid. Coffee and end tables ship the deco grid only.
Two preview overlays show what the package will contain. Slot Markers puts orange spheres on seating clusters and green ones on the deco grid Sims and objects snap to. Chair Markers adds a blue ring at floor level wherever a chair will snap, and appears for dining tables only. Both are preview aids and never reach the export.
Tips
- Seat count follows the footprint, so widen the table before wondering where the chairs went.
- Turn the tablecloth on in Table Shape first, or its fabric controls in the swatch panel have nothing to show.
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