Llama BuilderBeta

Reference Manual

Tables

Build dining and accent tables for The Sims 4 with custom tops, legs, and surfaces, exported as a Build/Buy .package file.

Tables are Build/Buy surfaces: dining, coffee, and end tables that Sims eat at, set things on, and gather around. You pick the kind and footprint, shape the top and legs, optionally drape a cloth, and Llama Builder generates the mesh along with the slots the game needs.

Workflow

  1. Pick the kind: dining, coffee, or end. Dining tables seat Sims; the other two do not.
  2. Set width and depth: the footprint in meters. The readout shows the tile span and, for dining tables, the seat count.
  3. Shape the top: rectangle, rounded, circle, or oval, plus slab thickness and an edge profile.
  4. Shape the legs: corners or a center pedestal, with a lathe profile you reshape like a vase.
  5. Add a tablecloth (optional): drape, hem, and its own fabric color or artwork.
  6. Color it: separate colors for the top and legs, with optional wood grain.
  7. Add swatches: each swatch recolors the whole table; they all ship in one .package.
  8. Fill in details: name, description, price, style tags.
  9. Download: click Download and install via the Install in Game guide.

Kind and size

Kind sets the archetype and a starting footprint. Dining comes in three lengths (1, 2, or 3 tiles) and seats Sims around it. Coffee is low and End is a small side table; neither ships seating slots.

Width and Depth set the footprint in meters, from 0.4 m to 3 m wide and 0.4 m to 1.5 m deep. Legs, cloth, and slots all scale to match, and moving the sliders never loses the kind you picked.

For a dining table the readout shows how many floor tiles the table spans and how many Sims can sit at it, computed the same way the exported package is. Coffee and end tables read "No seating".

Top and edges

Top Shape sets the outline. Rectangle and Rounded keep the full footprint with square or filleted corners, while Circle and Oval inscribe an ellipse inside it. Thickness runs from a thin 2 cm café top to a substantial 8 cm slab.

Edge Profile sweeps the outer band into one of eight silhouettes, always cut inward from the straight default so the footprint never changes:

  • Straight: a plain vertical band.
  • Inverted: a linear undercut sloping inward toward the bottom, full width at the top and narrower where it meets the legs.
  • Beveled: an angled cut from the top corner to a mid-depth inset, then straight. The bevel sits at the top.
  • Chamfer: flat top and bottom with a diagonal cut across the middle third, cut lower than Beveled.
  • Ogee: an S-curve wave, a cyma-style molding profile.
  • Bullnose: a full half-round hump peaking at mid-depth.
  • Roundover: a quarter-circle over the top third only, flat for the rest.
  • Waterfall: a broad quarter-circle sweeping from the top surface to a deep inset at the bottom.

Legs

Arrangement puts one leg under each corner, or centers a single Pedestal column instead.

Profile is the lathe editor from vases, revolved to build each leg. Drag points to reshape, click the outline to add one, and double-click to remove. The profile is normalized to the leg's own height and capped at a smaller radius than a vase's, so a bulky point can never balloon a leg wider than the top it holds up.

Tablecloth

A tablecloth is optional. Turned on, a fabric skirt hangs from the tabletop's edge toward the floor:

  • Drop: how far the skirt hangs, from a short lip to nearly floor-length.
  • Overhang: how far the cloth outsets past the edge before it starts falling.
  • Soft Edge: rounds the crease where the flat top meets the hanging skirt.
  • Ruffle: adds a wavy gather to the hem's outline.
  • Hem: Plain, Scallop, or Lace. Lace adds a woven-look lattice band painted just above the bottom edge, on the skirt only.

The cloth carries its own color and optional artwork, separate from the top and legs. Cloth art is centered and unplaced, so it reads as an overall fabric pattern; cloth stickers are the way to place a motif.

Stickers

Stickers layer extra images over the tabletop or the tablecloth, each with its own position, size, rotation, and opacity. They stack in list order, so the last sticker sits on top. Tabletop stickers live in the Stickers section; cloth stickers in Cloth Stickers. Drag a sticker on the preview to move it, pull a corner to resize it, or turn the handle above it to rotate it; the sliders do the same with exact numbers. The preview's handles follow the surface you can see: with the tablecloth on they edit cloth stickers, otherwise tabletop stickers. Stickers are placed in real size, so a sticker keeps its proportions on a long table where the top art would stretch.

Color and grain

Colors sets the top and the legs independently, such as a light oak top over dark walnut legs.

Wood Grain paints a procedural grain over those colors. Toggle it per region, set the Intensity, and change the Seed for a different streak layout at the same intensity. Grain renders under any top art, so transparent areas of your artwork show a hint of wood beneath.

Seating and slots

Dining tables ship seat slots and a deco grid. Coffee and end tables ship the deco grid only.

Two preview overlays show what the package will contain. Slot Markers puts orange spheres on seating clusters and green ones on the deco grid Sims and objects snap to. Chair Markers adds a blue ring at floor level wherever a chair will snap, and appears for dining tables only. Both are preview aids and never reach the export.

Tips

  • Seat count follows the footprint, so widen the table before wondering where the chairs went.
  • Turn the tablecloth on in Table Shape first, or its fabric controls in the swatch panel have nothing to show.

Controls reference

Shape

Table Kind

Dining, coffee, or end table. Each preset sets a starting width and depth you can still fine-tune.

Kind picks a table archetype and its everyday starting size:

  • Dining: three lengths (1, 2, or 3 tiles) that seat Sims around it; the readout below shows exactly how many.
  • Coffee: a low table with no seating slots.
  • End: a small side table with no seating slots.

Choosing a kind sets width and depth to that preset's defaults. Drag the sliders below afterward to fine-tune the footprint without losing the kind.

Width & Depth

Table footprint in meters, from 0.4m to 3m wide and 0.4m to 1.5m deep.

Width and depth set the tabletop's footprint in meters, and legs, cloth, and containment slots all scale to match.

For a dining table, the readout below shows how many floor tiles it spans and how many Sims can be seated around it, computed the same way the exported package is. Coffee and end tables always show "No seating", because they don't ship seat slots.

Top Shape

Rectangle, rounded, circle, or oval tabletop, plus its thickness.

Top Shape controls the tabletop's outline: Rectangle and Rounded keep the full width/depth footprint with square or filleted corners, while Circle and Oval inscribe an ellipse within it instead.

Thickness sets how deep the slab is, from a thin 2 cm café top to a substantial 8 cm slab.

Edge Profile

The tabletop's swept edge cut, from a plain straight band to routed, waved, or waterfall-wrapped profiles.

Edge Profile sweeps the tabletop's outer band into one of eight silhouettes, cut inward from the same straight-sided default so the top's overall footprint never changes:

  • Straight: today's plain vertical band, unchanged.
  • Inverted: a linear undercut sloping inward toward the bottom, like an underbevel, full width at the top surface and narrower where it meets the legs.
  • Beveled: an angled cut starting at the top corner down to a mid-depth inset, then straight the rest of the way. The bevel sits at the top.
  • Chamfer: flat at the top and bottom with a single diagonal cut across the middle third. This is the classic mid-edge chamfer, cut lower than Beveled.
  • Ogee: an S-curve wave (rise, dip, rise, ease back), a cyma-style molding profile.
  • Bullnose: a full half-round hump, flush with the top and bottom surfaces and peaking at mid-depth.
  • Roundover: a quarter-circle curve confined to about the top third of the edge, flat for the rest, so it is round only at the top corner.
  • Waterfall: a broad quarter-circle sweeping continuously from the top surface to a deep inset at the bottom, rather than rounding just one corner.

Legs

Corner or center-pedestal arrangement, with a lathe profile you reshape like a vase.

Legs have two settings:

  • Arrangement: Corners puts one leg under each corner of the top; Pedestal centers a single column instead.
  • Profile: the same lathe-profile editor as vases, revolved to build each leg's silhouette. Drag points to reshape, click the outline to add one, double-click to remove.

The profile is normalized to the leg's own height and capped at a smaller radius than a vase's, so a bulky point never balloons a leg wider than the top it holds up.

Cloth

Tablecloth Drape

An optional cloth skirt hanging from the tabletop edge, with adjustable drop, overhang, and edge softness.

Turn on the tablecloth to add a fabric skirt hanging from the tabletop's edge down toward the floor.

  • Drop: how far the skirt hangs, from a short lip to nearly floor-length.
  • Overhang: how far the cloth outsets past the tabletop's edge before it starts falling, like a real tablecloth's overlap.
  • Soft Edge: rounds the hard crease where the flat tabletop meets the hanging skirt into a gentle fillet, from a sharp fold to a softly rolled edge.
  • Ruffle: adds a wavy gather to the hem's outline, from a flat edge to a pronounced ruffled trim.

The hem's own finish (plain, scalloped, or lace) lives in the Hem control below. The cloth gets its own color and art in the swatch panel (see the Tablecloth section there), independent of the top and leg colors.

Hem

The tablecloth's hem finish (plain, scalloped, or lace), with the lace lattice painted only on the hanging skirt.

Hem picks the finish along the tablecloth skirt's bottom edge:

  • Plain: today's flat hem outline, no lift.
  • Scallop: lifts the hem into a repeating lobed wave, like a scalloped-edge tablecloth.
  • Lace: the same scalloped lift as Scallop, plus a woven-look dot/arc lattice band painted into the fabric right along the hem.

The lace band is skirt-only: it's painted just above the hem's bottom edge and never touches the flat tablecloth top, so any cloth art you've placed there stays untouched. Hem combines with Soft Edge and Ruffle above, so a rippled Ruffle plus a Scallop or Lace hem reads as a fuller, more decorative skirt than either alone.

Tablecloth Fabric

Color and optional artwork for the tablecloth fabric, separate from the top and legs.

The tablecloth has its own color and, optionally, its own uploaded artwork, independent of the top color and wood grain.

Cloth art is centered and unplaced, so it reads as an overall fabric pattern. For a placed motif on the cloth, use Cloth Stickers instead. Turn the tablecloth on in Table Shape to see it in the preview.

Swatch

Colors

Separate solid colors for the tabletop and the legs.

Colors sets the base color for the tabletop and the legs independently, such as a light oak top over dark walnut legs.

These colors show through wherever wood grain isn't painted over them. The top color also feeds the swatch's catalog dot, but only until something else sets swatch colors explicitly: uploading top art while Swatch Colors is Auto extracts colors from the art and uses those instead, and switching Swatch Colors to Manual lets you pick the dot colors yourself.

Wood Grain

Procedural grain texture over the top and/or legs, with adjustable intensity and a random seed.

Wood Grain paints a procedural grain texture over the two-tone colors:

  • Top / Legs: toggle which regions get grain; turn both off for a flat painted look.
  • Intensity: how strongly the grain darkens and streaks the base color, from a faint hint to a heavy woodgrain.
  • Seed: randomizes the grain pattern; change it to get a different streak layout at the same intensity.

Grain renders under any top art you add, so transparent areas of your art show a hint of the wood beneath.

Preview

Slot Markers

Preview-only overlay showing where Sims will sit and where the game will place items on the table.

Slot Markers overlays translucent spheres at every seat and deco slot the exported package will ship: orange for seating clusters, green for the deco grid Sims and objects snap to.

This reads the exact same layout the generator ships, so what you see here matches in-game placement. It's a preview aid only. The markers never appear in the exported .package or in-game.

Chair Markers

Preview-only overlay showing exactly where each dining chair will snap into place.

Chair Markers overlays a translucent blue ring at floor level everywhere a chair will snap when a Sim sits at this table: the exact _ctnm_chr_ position the exported package ships, broken out from the generic Slot Markers overlay so it reads as a chair footprint rather than a seating-cluster dot.

This only appears for dining tables. Coffee and end tables ship no seating, so there's nothing to mark. Like Slot Markers, it's a preview aid only and never appears in the exported .package or in-game.