Llama BuilderBeta

Reference Manual

Rugs

Design custom rugs for The Sims 4 from your own images: shape, size, fringe, and surface options, exported as a Build/Buy .package file.

Rugs are flat floor coverings for the Build/Buy catalog. Every rug starts with a woven surface of its own, so you can design one from colors and patterns alone, layer your own artwork over it, or both.

Workflow

  1. Pick a size: use a preset, or drag the Width and Depth sliders for any size from 1 to 6 tiles.
  2. Design the surface: pick a base color, an optional pattern (stripes, checks, diamond, medallion, or braided), and a pile. No image is required.
  3. Choose a shape mask: rectangles are the default; cut an oval, rounded rectangle, diamond, jagged, wavy, or half-round silhouette, or draw your own with the custom shape editor.
  4. Upload artwork (optional): your image lays over the surface. Rotate it or repeat it in a grid from the Image Fit section.
  5. Finish the edge: add a border binding band, fringe, or both.
  6. Add swatches: each swatch has its own surface, artwork, and colors; they all ship in one .package.
  7. Fill in details: name, description, price, style tags.
  8. Download: click Download and install via the Install in Game guide.

Surface

The Surface section is the rug's own material. The base color sets the main color (and the swatch chip), patterns layer one or two colors over it in classic rug designs, and the pile (flatweave, plush, or shag) gives the rug real texture that catches light in game, even through uploaded artwork. The Wear slider fades everything unevenly for a vintage look.

Set the surface to None for an art-only rug: transparent parts of your image then show the floor through the rug.

Shape masks

Shape masks cut the rug mesh to a non-rectangular silhouette:

  • Circle / Ellipse: a smooth oval or circle. The ellipse radius sliders control how stretched it is.
  • Rounded: a rectangle with softened corners, set by the corner radius slider.
  • Diamond: a rotated square shape.
  • Jagged: a zig-zag edge. Jagged Depth sets how deep the teeth cut in, Jagged Teeth how many there are.
  • Wavy: a smooth undulating edge. Wave Depth and Wave Count control the amplitude and frequency.
  • Half Round: a flat edge with a dome, the classic doorway rug.
  • Custom: draw your own silhouette. Drag points in or out, click the outline to add points, double-click to remove them.

Stickers

Stickers layer extra images over the surface and the main artwork, each with its own position, size, rotation, and opacity. They stack in list order. When uploading, you can cut the background away right in your browser: Plain removes a solid-color background, and Smart finds the main subject using a small on-device model (downloaded on first use; your image never leaves your computer).

Border

The Border section paints a binding band of solid color just inside the rug's edge, like the fabric binding on a real rug. It follows the shape mask, and it sits flush against the fringe when both are on.

Fringe

Fringe adds procedural strands around your rug's edge. It follows the shape mask, so a circle rug gets fringe around its full curve and a runner can fringe only its short ends.

Pick a style on the swatch's Fringe section: Cut (straight-cut strands), Tassels (knotted bunches), Loops (uncut looped strands), or Braided (a woven border band). Length, Density, Thickness, and Messiness shape the look. Messiness at 0 is machine-neat; raise it for a shaggier, hand-made feel.

Color can match your rug art automatically or use a fixed custom color. Shuffle Strands rerolls the strand pattern without changing any other setting.

Fringe is part of the rug's texture, so it never changes the rug's footprint in Build Mode: the body pulls in slightly to make room, and placement stays exactly the same.

Tips

  • Rugs are flat meshes. Artwork with strong contrast in the center reads best, since the shape mask may cut the edges.
  • If your rug looks stretched, try Contain to keep the artwork's proportions.

Controls reference

Shape

Custom Size

Set the rug's width and depth freely, from 1 to 6 tiles in half-tile steps.

The Width and Depth sliders size the rug freely between 1 and 6 tiles, in half-tile steps. Editing either slider switches the preset to Custom; clicking a preset stamps its exact size again.

Large rugs anchor whole seating areas or dining sets; a long narrow custom size makes hallway runners of any length.

Custom Shape

Draw your own silhouette by dragging points around the rug's outline.

The custom shape editor lets you draw your own rug silhouette. Drag any point toward or away from the center to reshape the outline. Click the outline between two points to add a new point; double-click a point to remove it (a shape keeps at least three points).

The outline always wraps around the rug's center, and it stretches with the rug's size, so a shape drawn on a square rug flows naturally onto a runner.

Rug Size

Standard rug dimensions (e.g. 2×3, 5×7). Sets width and length together.

Rug size presets let you quickly pick a standard floor-covering size. The preset names correspond to common real-world rug sizes (e.g. 2×3, 4×6, 5×7 tile equivalents).

After selecting a preset, you can adjust width and length independently. Larger rugs anchor furniture groupings; smaller rugs work under side tables or as accent pieces.

Rotation

Spins the rug on the floor. The angle is baked into the model, so it stays askew however you place it.

Rotation spins the whole rug on the floor plane, artwork and all. Unlike rotating the object in Build mode, the angle is baked into the model itself, so the rug sits askew even on the normal placement grid. A few degrees gives a casually crooked look; larger angles make diagonal runners.

The rug's placement footprint stays a straight rectangle sized to the rotated rug, so a heavily rotated rug reserves a little more floor space than its visible corners.

Shape Mask

Cut the rug to a shape: circle, ellipse, rounded, diamond, jagged, or wavy.

The shape mask cuts the rug mesh to a non-rectangular silhouette. The default is no mask (rectangular). Available masks are:

  • Circle / Ellipse: a smooth oval. Adjust the Ellipse Radius sliders to control how elongated the oval is.
  • Rounded: a rectangle with softened corners. Use Corner Radius to control how round the corners are.
  • Diamond: a rotated square shape, centered on the rug.
  • Jagged: a zig-zag edge. Jagged Depth controls how deep the teeth cut inward; Jagged Teeth controls how many teeth appear around the perimeter.
  • Wavy: a smooth undulating edge. Wave Depth and Wave Count control the amplitude and frequency.

The artwork beneath the mask is not changed. Only the visible boundary of the rug mesh is affected.

Ellipse Radius

Width and height of the oval cut, as a fraction of the rug.

Ellipse radius sets the size of the oval shape mask as a fraction of the rug's dimensions. Setting both values equal creates a circle. Setting different values creates a wider or taller oval.

Values range from 0 to 1, where 1 uses the full width or height of the rug.

Corner Radius

How rounded the rug corners are.

Corner radius controls how much the corners of a rounded-rectangle rug are softened. A value of 0 gives sharp corners (same as no mask). A high value rounds the corners so much the rug approaches an oval shape.

Jagged Depth

How deep the zig-zag teeth cut into the rug edge.

Jagged depth controls how far the triangular teeth of the jagged mask cut inward from the rug edge. A small depth gives a subtle serrated border; a large depth makes deep, dramatic spikes. Pair this with Jagged Teeth to control the overall look.

Jagged Teeth

Number of teeth around the jagged edge.

Jagged teeth sets how many triangular points appear around the perimeter of the rug. More teeth with a shallow depth creates a delicate scalloped or fringed look; fewer teeth with deep depth creates large bold spikes.

Wave Depth

How far the wavy edge swings in and out.

Wave depth controls the amplitude of the wavy edge: how far each wave dips inward and outward from the rug's boundary. A small depth gives a gentle ripple; a large depth creates a dramatically undulating edge.

Wave Count

Number of waves around the rug edge.

Wave count sets how many complete wave cycles appear around the rug perimeter. A small count creates long, gentle curves; a high count makes tighter, more frequent ripples. The combination of wave depth and wave count determines the overall wavy silhouette.

Fringe

Add hanging strands around the rug's edge: cut, tassels, loops, or a braided border.

Fringe draws procedural strands around the rug's edge, following whatever shape mask is active (a circle rug gets fringe all the way around its curve). The rug's footprint in the game does not change: the body pulls in slightly and the fringe fills the freed border.

  • Cut is classic straight-cut fringe, with slight natural variation per strand.
  • Tassels gathers strands into knotted bunches, spaced farther apart.
  • Loops is uncut looped fringe, like a berber edge.
  • Braided wraps the rug in a woven border band instead of hanging strands.

Fringe Length

How far the strands extend, as a share of the rug's shorter side.

Fringe length controls how far the strands hang down or extend from the rug's edge, measured as a fraction of the rug's shorter dimension.

Fringe Density

How many strands, tassels, or weave repeats fit along each tile of edge.

Fringe density sets how densely packed the strands, tassels, or weave repeats are along each edge tile.

Fringe Thickness

How much of the spacing each strand fills: low is wispy, high is dense.

Fringe thickness controls the diameter of individual strands: low values create wispy, thin strands, while high values create thick, dense strands.

Fringe Messiness

0 is machine-neat, 1 is shaggy: strands vary in length, lean, and gaps.

Fringe messiness controls the natural variation in individual strands: a value of 0 is perfectly uniform and machine-like, while a value of 1 creates shaggy variation in strand length, angle, and spacing.

Fringe Edges

All Edges wraps the whole outline. Ends Only fringes just the short ends, the classic runner look.

Fringe edges controls which edges of the rug have fringe: All Edges fringes the entire perimeter, while Ends Only fringes only the short ends (the classic runner rug look).

Fringe Color

Match Art samples the rug art near each strand. Custom uses a fixed color of your choice.

Fringe color determines the color of the fringe strands: Match Art automatically samples the color from the rug artwork near each strand, while Custom uses a fixed color that you specify.

Fringe Variation

Shuffle rerolls the random strand pattern while keeping all your settings.

Fringe variation controls the random pattern of the strands: Shuffle rerolls the procedural pattern while keeping all your other fringe settings unchanged.

Footprint

Preview-only overlay showing the floor tiles the rug will take up in game.

Footprint highlights the grid tiles your rug reserves when placed in game, with a line marking its exact placement bounds.

Two things can make the footprint bigger than the rug looks:

  • Half-tile sizes: a 2.5 tile rug still reserves 3 whole tiles, so part of the last tile sits under the rug's spill.
  • Rotation: the game reserves a straight rectangle around the rotated rug, so a spun runner claims a much wider box than its visible corners.

It's a preview aid only and never appears in the exported .package or in-game.

Surface

Surface

The rug's own material: base color, pattern, and pile. No image needed.

The surface is the rug's own woven material. With a surface on, the rug has a base color, an optional pattern, and a pile, so it looks finished and downloads without any uploaded image. Uploaded art lays over the surface, and the pile texture still catches the light through it.

Choose None to turn the surface off: the rug then shows only the uploaded art, and any transparent parts of the image show the floor through the rug.

Base Color

The rug's main color, under any pattern or art.

The base color is the rug's main color. Patterns layer their colors over it, and uploaded art covers it where the image is opaque. It also becomes the swatch's chip color in the swatch list.

Pattern

Woven patterns: stripes, checks, diamond, medallion, or braided.

Patterns paint a classic rug design over the base color using one or two pattern colors:

  • Stripes / Checks / Diamond: simple repeating geometry.
  • Medallion: concentric scalloped rings around the center, the traditional area-rug look.
  • Braided: concentric oval plaits, the farmhouse braided-rug look.

Pattern Scale controls how fine the features are. Patterns keep the same physical size whatever the rug's dimensions, so a runner and a large rug match.

Pile

How the rug is made: flatweave, plush, or shag. Drives how light catches it.

The pile sets the rug's physical texture, which shows in how light catches the surface in game:

  • Flatweave: a tight over-under weave, like a kilim or dhurrie.
  • Plush: a soft, low pile with gentle undulation, like velour carpet.
  • Shag: a deep, clumpy pile with strong relief.

Pile Depth controls how pronounced the texture is. The pile shows through uploaded art too, so the picture drapes over the weave rather than replacing it.

Wear

Fades and softens the rug for a vintage, lived-in look.

Wear fades the rug unevenly, lightening and desaturating patches the way sunlight and foot traffic age a real rug. It applies to everything the rug shows, uploaded art included, which makes it an easy way to turn a bold print into a vintage one.

Border

A binding band of solid color just inside the rug's edge.

The border paints a binding band of solid color just inside the rug's edge, like the fabric binding or serged edge on a real rug. It follows whatever shape the rug has, mask cutouts included, and sits flush against the fringe when one is on.

Border Width

How deep the binding band runs, relative to the rug's shorter side.

Border width sets how deep the band runs, as a share of the rug's shorter side, so it looks proportionate on any size rug.

Border Color

The binding band's color.

The border color is a solid fill. Dark neutrals read as classic binding tape; a contrasting color reads as a decorative frame.

Image

Art Rotation

Rotates the uploaded image on the rug without moving the rug itself.

Art rotation spins the uploaded image on the rug's surface. Unlike the rug's own Rotation, the rug and its footprint stay put and only the picture turns. Use it to square up a photo that was taken at an angle, or to set a motif on the diagonal.

Art Repeats

Repeats the image in a grid across the rug.

Repeat Across and Repeat Down tile the uploaded image in a grid. A single motif becomes an all-over pattern at higher counts. Combine with Art Rotation for diagonal repeats.