Nails are CAS (Create-a-Sim) content: nail art Sims can wear. You control the silhouette, the fill (solid color, gradient, or image), and optional 3D charms.
Workflow
- Choose a nail shape: pick the silhouette (square, almond, or stiletto) and set the length and the shape's tuning slider (arch, tip roundness, or tip width).
- Paint the material: choose a base material slot and fill it with a solid color, a gradient, or an uploaded image.
- Add charms (optional): pick a charm from the library, arm it, and click nails in the preview to place copies.
- Add swatches: each swatch can use its own palette, gradient, or image. Charms recolor per swatch too.
- Fill in details: name, description, price, style tags.
- Download: click Download and install via the Install in Game guide.
Nail shape
Nail Shape sets the silhouette: Square (parallel sides, flat tip), Almond (tapered with a rounded tip), or Stiletto (aggressively tapered to a point). Nail Length controls how far the nail extends past the fingertip. Each shape adds its own tuning slider: Arch (square) adjusts the curvature, Tip Roundness (almond) narrows and rounds the tip, and Tip Width (stiletto) blunts or sharpens the point. Experiment to find the look you want.
Material layers
Each swatch has one or more material slots, the recolorable regions of the nail. For each slot:
- Solid: a single flat color.
- Gradient: a blend between two or more color stops. Drag stops along the strip to move them, recolor each one, and set the Gradient Angle for the blend direction.
- Image: fill the slot with an uploaded image, using the standard image-fit controls.
Charms
Charms are 3D decorative objects placed on individual nails.
- Click Add Charm and pick a geometry from the library.
- Click Place Charm (the arm button) to enter placement mode.
- Click any nail in the 3D preview to drop a copy there.
- Select a placed charm to Move / Rotate / Scale it with the gizmo.
- Rig Binding controls which finger bone the charm follows. Auto picks the nearest; Manual lets you override.
Charms follow the rig, so they move with the finger animations in-game.
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