Llama BuilderBeta

Reference Manual

Wall Art

Turn your own images into framed paintings and prints for The Sims 4: frame styles and sizes, image fit, swatches, and a Build/Buy-ready .package.

Wall Art creates framed paintings and prints for Build/Buy mode. You provide the artwork; Llama Builder builds the frame around it.

Workflow

  1. Set the frame size: pick a preset (Small through Mural) or dial in an exact width and height in Sims metres.
  2. Upload artwork: use your own PNG or JPG. Until you do, the frame shows a placeholder. It is never exported, so Download stays disabled until you upload a real image.
  3. Adjust the image fit: choose how the image fills the canvas (Stretch, Cover, Contain, or Custom position/scale).
  4. Style the frame: choose a material, thickness, depth, and how far the piece stands off the wall.
  5. Add swatches: duplicate the swatch for alternate colorways. Each can have its own artwork, frame material, and colors.
  6. Fill in details: set the in-game name, description, Simoleon price, and style tags.
  7. Download: click Download, then install it via Install in Game.

Frame dimensions

Width and height are in Sims metres, roughly one wall tile each. Large pieces read better on open walls; small ones cluster well into a gallery.

Image fit modes

  • Stretch: fills the canvas, ignoring aspect ratio.
  • Cover: fills the canvas, keeping aspect ratio (edges may crop).
  • Contain: fits the whole image inside the canvas (letterboxing at the edges).
  • Custom: set scale and position yourself. Lock Aspect Ratio constrains proportions.

Stickers

Stickers layer extra images over the artwork, each with its own position, size, rotation, and opacity. They stack in list order, so the last sticker sits on top. Drag a sticker on the preview to move it, pull a corner to resize it, or turn the handle above it to rotate it; the sliders in the Stickers section do the same with exact numbers. When uploading, you can cut the background away with a small on-device model that runs in your browser (downloaded on first use), so that step never sends your image anywhere. On a framed piece, stickers sit on the canvas inside the rails; on a wrapped canvas they print across the whole panel, fold included, just like the artwork.

No Frame option

Toggle No Frame to drop the border, leaving just the artwork on the wall. Good for minimalist posters and borderless prints.

Frame material

The frame material sets the border's color and surface texture: wood tones and metallic finishes. It applies per swatch, so one swatch can wear dark wood and another gold metal.

Controls reference

Frame

Frame Size

Quick presets (Small → Mural) that set the canvas dimensions. Fine-tune below.

Frame size presets let you quickly pick a standard canvas size, from a small accent piece to a mural-scale statement work. Each preset sets both the width and height to commonly used values.

After picking a preset, you can fine-tune the Width and Height individually. Larger canvases (Mural) fill a whole wall section; smaller sizes (Small, Medium) work well clustered in a gallery layout.

No Frame

Drop the frame border and show the artwork edge-to-edge.

Enabling No Frame removes the border entirely, leaving just the flat artwork surface mounted directly on the wall. This is ideal for minimalist posters, prints, or any design where a visible frame would detract from the image.

When No Frame is on, the thickness, depth, and frame material controls are hidden, because they only apply when a frame is present.

Aspect Ratio Lock

Keeps width and height in proportion, so resizing the piece never reshapes it.

With the aspect ratio locked, dragging Width scales Height to match, and the other way round. The proportions you can see are the ones kept, so lock it once the shape looks right and resize freely from there.

If the partner dimension would run past the slider's maximum it stops there rather than going out of range, so an extreme drag can still change the shape. Picking a Preset always sets both dimensions outright, since each preset has a shape of its own.

Canvas Edge

What the four sides of a wrapped canvas show: the artwork continuing around, or plain canvas.

A wrapped canvas has no frame hiding its sides, so you choose what they show.

  • Wrap Art continues the artwork around all four sides, the way a gallery-wrapped print looks. The edges pick up whatever is at the border of your image, so a picture with an important subject near the edge will have a sliver of it running down the side.
  • Raw Edge leaves the sides in the swatch's canvas color, like unprinted canvas stretched over the bars. Pick this when the artwork should stop cleanly at the front face.

Either way the front of the canvas shows the whole image. This control only appears with Wrapped Canvas turned on, since a frame covers the canvas edges.

Width

Canvas width in Sims metres. Wider art reads better on big walls.

Width sets the horizontal size of the wall art canvas in Sims metres. One Sims metre corresponds roughly to one game tile. A wider canvas fits better on large open walls and is more legible from a distance.

Common widths are 0.5 m (small accent), 1.0 m (standard), and 2.0 m+ (oversized/mural). The width and height together define the aspect ratio of the canvas.

Height

Canvas height in Sims metres.

Height sets the canvas's vertical size in Sims metres. Adjust it independently from width for portrait, landscape, or square canvases.

For typical wall space, heights between 0.5 m and 1.5 m work well. Very tall pieces may clip against the ceiling depending on where the Sim places them.

Frame Thickness

How chunky the frame border is around the artwork.

Frame thickness controls the width of the border that surrounds the artwork. A thin border (low value) gives a sleek, gallery-style look. A thicker border feels more traditional and ornate.

The thickness is added outside the canvas dimensions, so a thick frame on a small canvas will result in a larger overall piece footprint on the wall.

Frame Depth

How far the framed piece projects out from the wall.

Frame depth controls how far the entire piece protrudes from the wall surface. A shallow depth looks like a thin canvas print; a deeper value creates the look of a chunky shadow-box frame.

Combined with Wall Offset, depth affects how pronounced the 3D shadow of the frame looks in-game under different lighting.

Wall Offset

Gap between the back of the frame and the wall surface.

Wall offset adds a small gap between the back of the frame and the wall it is mounted on. A non-zero offset creates a subtle shadow gap around the piece, giving a "floating frame" effect. Set it to zero for the frame to sit flush against the wall.

Rotation

Tilts the piece on the wall. The angle is baked into the model, so it hangs crooked in game.

Rotation rolls the framed piece (or wrapped canvas) around its center while staying flat against the wall. The tilt is baked into the model, so the art hangs crooked in game no matter how it is placed. A degree or two reads as a charmingly imperfect gallery wall; 90 turns a landscape piece into a portrait.

The drop shadow tilts with the art, and the piece keeps hanging from the same spot on the wall.

Frame Material

The frame's surface look: wood tones, metal, and more.

The frame material controls the color and surface finish of the border. Available materials include light and dark wood tones, metallic finishes (gold, silver, black metal), and neutral options.

The material is set per-swatch, so you can create swatches that pair the same artwork with different frame materials, such as one swatch with a walnut frame and another with a gold one.

Art Image

Canvas Surface

Bare canvas as a flat color, or a woven texture the light can catch.

This sets what the canvas underneath the artwork is made of. Either way it takes its color from Canvas Color above.

  • Solid Color is a flat fill.
  • Canvas Texture is a procedural woven linen. Its weave shows wherever the bare canvas is visible, meaning the gaps a Contain or Custom fit leaves and a wrapped canvas's raw edge. The weave also catches the light across the whole piece, including through the artwork printed over it, the way a real canvas print does.

The threads are sized in world units, so a mural and a small print have canvas of the same weight rather than the mural looking like silk.

Texture Intensity

How pronounced the canvas weave is, from barely there to coarse linen.

Intensity controls how strongly the weave reads through the artwork. A picture covers the canvas's color, so all that survives underneath it is the texture of the threads; this sets how much of that shows.

At zero the canvas is flat and looks the same as Solid Color. Low values give a smooth canvas that only catches the light at a glancing angle. High values push the weave clearly through the picture.

The exposed sides of a wrapped canvas are deliberately left out of this. They have no artwork over them, so the setting that looks right through a picture is far too strong out in the open, and they keep a mild weave of their own however far this is pushed. Winding it to zero still flattens them along with everything else.

Hanging

Hanging Hardware

Hang the piece from a string, rope, cable, or chain running from the top corners to a nail.

Hanging hardware adds two strands from the top corners of the piece up to a small nail above its center, baked into the model so they show in game. Pick a style to turn it on:

  • String is a thin cord, like gallery hanging wire.
  • Rope is a thick twisted cord with a natural jute color.
  • Cable is a fine steel wire with a metallic sheen.
  • Chain is a run of interlocking metal links.

If the piece is rotated, the strands follow the tilted corners while the nail stays put, so crooked art looks like it slid on its hook. Rotate far enough and the hardware re-hangs where a real wire would settle: on the edge that now faces up, or across the two opposite corners when the piece sits corner-up like a diamond.

Hang Height

How far above the piece the nail sits. Taller heights make longer, steeper strands.

Hang height sets the distance from the top of the piece to the nail the strands converge on, in Sims metres. A small height tucks the hardware close to the frame; a large one makes long, dramatic strands. The piece itself stays where you hang it; only the hardware above it grows.

Hardware Color

Default matches the style (jute rope, steel cable). Custom uses any color you pick.

Hardware color controls the strand and nail color. Default gives each style its natural look: dark cord for string, jute for rope, and steel tones for cable and chain. Custom applies any color you choose to the whole hardware set.